Bauer Euro Invite, HELSINKI
Ishockey
31 jul - 3 aug 2014
2004,2003,2002,2001,2000,1999

BAUER EURO INVITE –HELSINKI

July 31st - August 3rd, 2014

RULES FOR CONDUCT OF 2014 AAA GAMES

 

ARTICLE 1

General Rules

 

1.1     Playing Rules.  All tournament teams must be registered and approved by the staff of the Bauer Euro Invite. The following rules and penalties shall apply to all games. All disclipline matters will be hanndled acoording to Finnish Ice Hockey Association and its Southen regions rules and procedures.

 

 

 

1.2         Length of Games & Penalties.  All games played at all levels shall have three (3) - fifteen (15) minute periods. Warm-ups for all levels shall be three (3) minutes.  2:00 Minor Penalties, 5:00 Major Penalties, and 10:00 Misconducts. All games will be played under IIHF rules.  * It is the responsibility of each coach to read the score sheet after each game and to insure that suspended players are advised of their suspension and not be permitted to play in the next game.*

 

1.3     Running Clock:  If a 6 goal or greater spread exists at the start of the 3rd period or at anytime during the 3rd period ~  running time will commence for the balance of the game.  

 

1.4     Home Teams/Jerseys/Start Times.  For all games, the home team listed shall wear its white (light) colored jerseys and the visiting team listed shall wear its dark colored away jerseys.  Teams are asked to be at the rink 45 minutes prior to their scheduled game time.  In the event the previous game finishes early, teams playing the next game will be expected to take the ice as soon as re-surfacing is completed and/or referees are available.

 

1.5         Equipment. All players, including goalkeepers are suggested to wear an internal mouthpiece that covers all the remaining teeth of one jaw, customarily the upper. 

 

Additional Rules added to the Bauer Euro Invite;

 

  • Any player receiving 5 or more penalties in 1 game must sit the following game.
  • If a team receives 15 or more penalties in one game, the head coach must sit the following game.
  • There is tag-up rules. 
  • Slap shots are permitted at all age levels.
  • Checking is permitted only at the 2002, 2001, 2000, 1999/1998 age levels.
  • Anyone receiving a second misconduct (10’) or game misconduct (20’) must sit the next game.
  • Anyone receiving a match penalty is disqualified from min next game. Additional disqualifications, if any, under Tournament Directorate decision.
  • If a player gets match penalty he is automatically suspended until the Disciplinarian of The Finnish Ice Hockey Association ha handled the disclipline matter and given his decision.

 

1.6     On-Ice Officials.  All games shall be officiated by two referees. 

 

1.7     Off-Ice Officials.  The Tournament shall provide scorekeepers.

 

1.8             Tournament Directors / Head Referee.  All questions and controversies shall be referred to the Tournament Directors (Mark Roy, Barbie Purpura, Niko Merikanto andAri Peltomäki).  will address all officiating issues.  The Tournament Director’s decision in any such matters shall be final. The tournament head referee and a partner of tournament Directors is Erkko Häggman who will address all officiating issues.

 

1.9     Score sheets.  All score sheets need to be filled with out with labels for team rosters, (3 labels per game).  The score sheets will be at the front counter of the proper rink.  It is the responsibility of each team to fill out and check its roster prior to each game and make appropriate changes/notations to the score sheet.

 

1.10    Timeouts.  There will be NO Timeouts for Round Robin Games.  In all Playoff and Consolation Games Only ~ each team will be allowed a single 30 seconds timeout.

 

1.11    Handshakes.  Handshakes shall take place immediately after each game.

 

ARTICLE 2

Division Formats and Tiebreakers

 

2.1         Round Robin Games

In the round robin portion of the tournament two points will be awarded for a win, one point for a tie, and zero points for a loss.  There will be no overtime.  During round robin play, if the score is tied at the end of regulation time, the tie score will stand and each team shall be awarded one point for the game.  The division winner will be determined as the team who has accumulated the most points. 

 

2004 Division will comprise of one (1) bracket of six (6) teams.  Division A (1-3)
teams will crossover and play Division A (4-6) teams one time each (3 games).
At the conclusion of round robin play, all teams will be ranked one through six. The top
four (4) teams will advance to the semi finals and championship round. Teams finishing
5th and 6th will play a consolation game Saturday. All teams will play a 5tg game Sunday.

 

 

2003 Division will comprise of two (2) brackets of 5 teams each.  Teams will play each team in
their own bracket once (4 games).  At the conclusion of round robin play, all teams will be ranked one through five within their bracket and advance to the semi final and championship round.  Consolation games for teams who finish 3-4 in their division. Teams finishing 5th in their division will have finished the tournament.

 

2002 Division will comprise of one (1) bracket of six (6) teams.  Division A (1-3)
teams will crossover and play Division A (4-6) teams one time each (3 games).
At the conclusion of round robin play, all teams will be ranked one through six. The top
four (4) teams will advance to the semi finals and championship round. Teams finishing
5th and 6th will play a consolation game Saturday. All teams will play a 5tg game Sunday.

 

2001Division will comprise of two (2) brackets of 5 teams each.  Teams will play each team in
their own bracket once (4 games).  At the conclusion of round robin play, all teams will be ranked one through five within their bracket and advance to the semi final and championship round.  Consolation games for teams who finish 3-4 in their division. Teams finishing 5th in their division will have finished the tournament.

2000 Division will comprise of one (1) bracket of 5 teams each.  Teams will play each team in
their own bracket once (4 games).  At the conclusion of round robin play, teams will be ranked one through five and the top four (4) will advance to the semi final and championship round.  The team finishing 5th in thebracket will have finished the tournament.

 

1999/1998 Division will comprise of one (1) bracket of six (6) teams.  Division A (1-3)
teams will crossover and play Division A (4-6) teams one time each (3 games).
At the conclusion of round robin play, all teams will be ranked one through six. The top
four (4) teams will advance to the semi finals and championship round. Teams finishing
5th and 6th will play a consolation game Saturday. All teams will play a 5tg game Sunday.

 

2.2              Tiebreakers for All Age Levels of Round Robin Play.  If two or more teams are tied in points after the round robin, the following tiebreakers in the following order shall be used to determine which team finishes higher for final seeding:

  1. Head to Head Competition;
  2. If more than two teams tied, Points Earned in the Games between the Tied Teams;
  3. If teams are still tied, Scoring Quotient, calculated by dividing a team’s goals for by the sum of its goals for plus goals against (in all round robin games).  The team with the higher number advances.  For purposes of calculating the scoring quotient, the maximum goal differential a team can take for any one game is 6 goals;

Example:                  Team A                        15 GF          7 GA           Quotient is 15/22= .681

                                               Team B                        14 GF          6 GA           Quotient is 14/20= .700

             Team B advances.

  1. If teams still tied, Fewest Goals Against;
  2. If teams still tied, Most Goals For;
  3. If teams still tied, Fewest Penalty Minutes;
  4. If teams still tied, Coin Flip.

2.3         No Tie Games in Consolation, Sweet 16, Quarter Finals, Semi-Finals, and Championship Games.  A winning team and a losing team must emerge from these games.  If at the end of regulation time in a consolation, sweet 16, quarter, semi, or championship game the score is tied, the teams will play;

 

1.    A five (5) minute sudden death 4 x 4 (four on four) overtime period.If a team ended the game before the first overtime with a 5 on 4 advantage the advantage will continue as 4 on 3. If there is still no winner at the end of the first overtime period teams do not change ends and a;

 

2.    A five (5) minute sudden death 3 x 3 (three on three) overtime period.  If penalties occur during the 3 on 3 play, the team with the man advantage shall begin the power play as a four-on-three.  At the expiration of the penalty, the teams shall play four-on four.  At the first stoppage after the power play ends, the play will resume as three-on three. If multiple penalties occur to the same team, penalties will be stacked once a team is down to three skaters.  If coincidental penalties occur, both teams will remain with three skaters.  If the score still remains tied;

 

3.    Each team willpick five (5) players to take part in a shootout.  The visiting team will shoot first.  If no clear winner emerges after the first shootout;

 

4.    Each team will pick one (1) player to take part in a sudden death shootout.  The teams will continue in a “sudden death” shootout, until the game is decided.  * Teams must select a different player for each phase of the shootouts.

 

ARTICLE 3

Protests

 

3.1             A game, including its outcome, may not be protested based on the judgments or “calls” made by an on-ice official.  A game, including its outcome, may be protested based on the opponent’s use of an ineligible player, or on a gross violation of rules or of protocol that clearly has an impact on the game and that inures to the detriment of youth hockey.

 

3.2             Any such protest must be filed by the protesting team as soon as is reasonably possible, preferably on the disputed game’s score sheet, and referred immediately to the Tournament Directors for their consideration.

 

1.3         If the Tournament Director (s) determine that the circumstances warrant it, the Tournament Director’s decision in any such matters shall be final.

 

ARTICLE 4

Suspension and Expulsion

of Players, Parents, Coaches, Other Team Personnel

 

4.1             Coaches, Parents and Team Personnel.  Coaches, parents and other team or association personnel may be suspended or expelled from participation in the Bauer Euro Invite Tournament, including all games and removal from the rink premises, for conduct deemed by the Tournament Directors to be detrimental to the best interests of youth hockey.  Such conduct shall include, but not be limited to, the following:

a. fighting or inciting others to fight;

b. obscene language, conduct or behavior;

c. language, conduct or behavior intended to intimidate others;

d. refusal and/or failure to immediately heed a directive from a referee, from authorized rink personnel, or from the Tournament Director.

 

4.2             Players.  Any player who receives a major penalty for fighting, or a game misconduct of any kind, in a game, shall automatically be suspended from the balance of that game and his next game.  At the conclusion of each game, the coach of each team shall be responsible for reviewing the score sheet (front and back) to determine whether any player or team official has been suspended or disqualified from participating in any future game.

 

ARTICLE 5

Sanctioning, Credentials and Forfeitures

of Players, Coaches, Other Team Personnel

 

5.1         There will be a mandatoryTeam Check in prior to the Opening Ceremonies for all team leaders, coaches & managers on Thursday evening July 31st between 5:00pm (1700hr) - 6:00pm (1800hr) at the Espoonlahti FORUM. Team representatives can arrive at anytime during this time frame. (http://www.nic.fi/~pkespoo/Espoonlahti.htm)

 

5.2         No player is allowed to participate on more than one team in his/her respective age division. All players must play exclusively for one team in their age division and be a part of the team’s roster.  Players may not be borrowed from another team at any one given age level.  Any team using an ineligible player (s) shall forfeit any and all games in which the individual player (s) has participated and the player (s) will be suspended for the remainder of the tournament. 

5.4     Birth certificates/passports must be available, if requested.

5.5     All players must have medical insurance.

5.6     All players must have permission from doctor.

Annons